<!-- Original:  Jason Fondren (usher@betterbox.net) -->
<!-- Modified:  Benjamin Wright, Editor -->
<!-- Web Site:  http://www.oogha.com/ -->

<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://javascript.internet.com -->

<!-- Begin
//  Preload and identify all of the images.
//  Default config for the script only uses
//  three different colored balls.
//  0=blank  1=red  2=yellow  3=blue

off0 = new Image();
off0.src = "black.gif";
off1 = new Image();
off1.src = "1off.gif";
off2 = new Image();
off2.src = "2off.gif";
off3 = new Image();
off3.src = "3off.gif";
off4 = new Image();
off4.src = "4off.gif";
on0 = new Image();
on0.src = "black.gif";
on1 = new Image();
on1.src = "1on.gif";
on2 = new Image();
on2.src = "2on.gif";
on3 = new Image();
on3.src = "3on.gif";
on4 = new Image();
on4.src = "4on.gif";

//  Declare the total score and the winner variable.
//
total = 0;
winner = 0;

//  Bottom row array, used by the 
//  findAdjacent2() function.

bottom = new Array();
n = 0;
for (i = 0; i < 15; i++) {
bottom[i] = n;
n += 10;
}

//  Top row array, used by the 
//  findAdjacent2() function.

head = new Array();
n = 9;
for (i = 0; i < 15; i++) {
head[i] = n;
n += 10;
}

//  Main array, randomly seeds all
//  coordinates with a number
//  from 1-3.

main = new Array();
for (i = 0; i < 150; i++) {
main[i] = random();
}

//  The random number function. Change the
//  ballCount variable to add more colors
//  (which would make the game harder).
//  If you do this you must preload more images.

function random() {
ballCount = 4;
randomNum = Math.floor((Math.random() * ballCount));
randomNum++;
return randomNum;
}

//  Uses findAdjacent() to find connected balls
//  of the same color. Called on mouseover, changes
//  the ball image to alert user of how many
//  balls will be removed. 

function onBall(numba) {
if (main[numba] != 0) {
crayon = main[numba];
findAdjacent(numba);
if (adj.length > 1) {
for (n = 0; n < adj.length; n++) {
document["img" + adj[n]].src = eval("on" + crayon + ".src");
document.scores.click.value = (adj.length-2)*(adj.length-2);
         }
      }
   }
}

//  Uses findAdjacent() to find connected balls
//  of the same color. Turns off the alternate
//  balls on mouseout.

function offBall(numba) {
if (main[numba] != 0) {
crayon = main[numba];
findAdjacent(numba);
if (adj.length > 1) {
for (n = 0; n < adj.length; n++) {
document["img" + adj[n]].src = eval("off" + crayon + ".src");
document.scores.click.value = 0;
         }
      }
   }
}

//  Uses findAdjacent() to find connected balls
//  of the same color. Removes selected balls by
//  changing the value to 0, cleans up columns
//  using slideBalls(), updates the game board
//  with startUp(), adjusts the score, and checks
//  to see if the game board is cleared with
//  checkwinner() or if all the removable pieces
//  are taken with checkLoser().

function clickBall(numba) {
if (main[numba] != 0) {
findAdjacent(numba);
if (adj.length > 1) {
for (n=0; n<adj.length; n++) {
main[adj[n]] = 0;
}
slideBalls();
startUp();
total = (adj.length - 2) * (adj.length - 2) + total;
document.scores.show.value = total;
document.scores.click.value = 0;
winTotal = total + 1000;
if (checkWinner()) {
//Allows you to write high scores to a file.
document.location = ("ok.html?s=s&shots=" + winTotal)
winner = 1;
}
q = 0;
checkLoser();
if (q == 60 && winner == 0) {
alert("Game Over!");
document.location = ("ok.html?s=s&shots=" + total);
         }
      }
   }
}


//  Rolls through the remaining balls
//  and checks to see if any more can
//  be removed with smallAdjacent().
//  If you set this function to check
//  much higher than main[60] Netscape
//  will give you a "too much recursion"
//  error, so there is a small chance that
//  this function will think the game is
//  over before it really is.

function checkLoser() {
if (q == 60) {
return true
}
if (main[q] != 0) {
if (smallAdjacent(q)) {
return false;
   }
}
q++;
checkLoser();
}

//  Checks to see if the game was won.
//  Simply checks main[0], and if it
//  equals 0 returns true

function checkWinner() {
if (main[0] == 0) {
return true;
   }
}

//  A smaller faster version of
//  findAdjacent2(). Runs through
//  the balls until it finds the first
//  set of adjacent balls. Used by
//  checkLoser() to determine if the
//  game is over.

function smallAdjacent(numba) {
isBottom = 0;
isHead = 0;
for (n = 0; n < 20; n++) {
if (numba == head[n]) {
isHead = 1;
   }
}
for (n = 0; n < 20; n++) {
if (numba == bottom[n]) {
isBottom = 1;
   }
}
if (main[numba + 1] == main[numba] && isHead != 1) {
return true;
}
if (main[numba + 10] == main[numba]) {
return true;
}
if (main[numba - 1] == main[numba] && isBottom != 1) {
return true;
}
if (main[numba - 10] == main[numba]) {
return true;
}
return false;
}

//  Slides all non-0 balls down the column
//  and places the zeroed balls at the top
//  of each column.
//  If all balls in a column are marked with
//  a 0, all subsequent columns are moved left
//  and the last column is zeroed out.

function slideBalls() {
change = 0;
for (i = 0; i < 15; i++) {
blankCount = 0;
column = new Array();
newColumn = new Array();
for (c = 0; c < 10; c++) {
column[c] = main[c + change];
}
for (c = 0; c < 10; c++) {
if (column[c] == 0) {
blankCount++;
newColumn[10-blankCount] = 0;
}
else {
newColumn[c - blankCount] = column[c];
   }
}
for (c = 0; c < 10; c++) {
main[c + change] = newColumn[c];
}
if (blankCount == 10) {
for (c = change; c < 150; c++) {
main[c] = main[c + 10];
}
for (c = 140; c < 150; c++) {
main[c] = 0;
}
change -= 10;
}
change += 10;
   }
}

//  Draws the balls on the game board based
//  on the values of the "main" Array.
//  0=blank  1=red  2=yellow  3=blue

function startUp() {
document.scores.show.value = 0;
for (i = 0; i < main.length; i++) {
crayon = main[i];
document["img" + i].src = eval("off" + crayon + ".src");
   }
}

//  Take the ball which was clicked and
//  finds all connected balls of the same
//  color with findAdjacent2().

function findAdjacent(numba) {
adj = new Array();
adj[0] = numba;
i = 0;
c = 0;
findAdjacent2(adj[c]);
}

//  Rolls through the "adj" Array and adds adjacent balls of
//  the same color to the "adj" Array.

//  Checks in this order: up, right, down, left
//  up=+1  right=+10  down=-1  left=-10.

//  isBottom and isHead checks to see if the ball
//  in question is on the top row or the bottom row.
//  If the ball in question is on the bottom row, the
//  down(-1) check is disabled, if it is on the top row
//  up(+1) is disabled.

//  Uses isAdjacent() to check whether or not the ball
//  in question is allready included in the "adj" Array.
//  Does not add the ball to the array if isAdjacent() returns
//  false.

function findAdjacent2(numba) {
isBottom = 0;
isHead = 0;
for (n = 0; n < 20; n++) {
if (numba == head[n]) {
isHead = 1;
   }
}
for (n = 0; n < 20; n++) {
if (numba == bottom[n]) {
isBottom = 1;
   }
}
if (main[numba+1] == main[numba] && isHead != 1 && isAdjacent(numba+1)) {
i++;
adj[i] = numba + 1;
}
if (main[numba+10] == main[numba] && isAdjacent(numba+10)) {
i++;
adj[i] = numba + 10;
}
if (main[numba-1] == main[numba] && isBottom != 1 && isAdjacent(numba-1)) {
i++;
adj[i] = numba - 1;
}
if (main[numba-10] == main[numba] && isAdjacent(numba-10)) {
i++;
adj[i] = numba - 10;
}
c++;
if (c == adj.length) {
blah = 500;
}
else {
findAdjacent2(adj[c]);
   }
}

//  Rolls through the "adj" Array, if the ball
//  in question is allready counted returns false.

function isAdjacent(numba) {
isAdj = 1
for (n=0; n<adj.length; n++) {
if (adj[n] == numba) {
isAdj = 0
}
}
if (isAdj == 1) {
return true;
}
else {
return false;
   }
}
//  End -->
